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The Xgen shader for mental ray allows to render Xgen created content with mental ray. Xgen HairĪutodesk Maya 2015 provides Xgen for generation of hair, fur and other primitives. Advanced controls expose ‘Resolution’ and ‘Resolution Samples’ to control the building of the acceleration structure, as well as a ‘Color Gain’ control. The only control that is exposed at the basic level is Quality. It can now be enabled for image based lighting when you select the ’emitLight’ checkbox in the IBL shape node. Mental ray’s native environment lighting delivers higher quality at better performance compared to the classical shader based solution. Please, let us know on our forum if you have other experiences. This usually results in sufficient quality. You might want to start setting the number of rays to 8 or 16. AO GPU is now enabled in mentalray for Maya2015 as parameter of the AO render pass. With a recent GPU, the user gets the AO pass for free. It allows one to render the AO pass at a very high quality in parallel to the beauty pass. The AO GPU plugin has been a part of mental ray since version 3.11.
#Autodesk maya 2015 mental ray how to
Finally, Todd teaches you how to render your finished product using Mental Ray. The user only has to specify the first tile and the naming scheme. This Autodesk Maya 2015 training course from Infinite Skills teaches you. However, now you can render as if it was a simple texture in the regular file node. Some of you might have used the scripts that are available to render uv-tiles with mental ray for Maya and that create a shader chain to do the placement of all tiles of a uv-tile image. The positioning of the tiles is specified by a naming scheme. It’s a gigantic texture that is decomposed into a grid of small textures.
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UV-tiled images are output from Mudbox, Z-brush and Mari. You can render color, as well as scalar and vector displacement, and normal maps. The ptex filter parameters are exposed in the file node. Maya provides high-end character and effects toolsets along with increased productivity for modeling, texturing, and shader creation tasks.
#Autodesk maya 2015 mental ray software
You can simply specify your ptex file in the file node and render. Autodesks Maya 2015 3D animationsoftware, modeling, simulation, rendering, and compositing software offers a comprehensive creative feature set on a highly extensible production platform. Autodesk Maya 2015 Service Pack 2 Release Notes here. MAYA-35789 -In some cases material assignments are missing after bevel. MAYA-35385 - UV texture Editor, Image Range is not working correctly.
![autodesk maya 2015 mental ray autodesk maya 2015 mental ray](https://i.ytimg.com/vi/kQfICyjxEJg/maxresdefault.jpg)
We have streamlined the workflow significantly for rendering ptex in Maya 2015. MAYA-34671 - Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya. Rendering ptex made as simple as possible This is an overview: we will dig deeper into some of the topics on later posts. In this post, we give a short intro to the newest features of the mental ray for Maya 2015 plugin that is delivered with Autodesk Maya 2015.